a game for world leaders to play : Gloss 1

a game for world leaders to play

disclaimer:

we never felt as though we belonged to the world of theatre. preferring to couch our practice in participatory performance and public intervention. the artform lineage we fell in love with 20 years ago slipped somewhere between political activism, live art, and experimental practice. we always saw it as a stunningly audacious creative home with no walls and the freedom to take risks and we liked it that way. it allowed us to situate ourselves outside on the streets, gave us license to misbehave with form and content and, most importantly, it led us to think about the deeper potential of audience as our creative comrades, not as spectators but activators; like sleeper cells waiting for a phone call as their trigger to sneak outside and turn the world upside down.[1]

play, as in games, is our weapon of choice. we use games to encourage participation and as a thin veil to get away with some collective sly mischief. in the guardian online article ‘20 predictions for the next 25 years’[2] jane mcgonigal imagines a future where games serve a social purpose beyond entertainment, enabling problem solving through cooperative play. could playing a non-competitive board game offer a framework towards implementing a universal basic income? could playing an escape room scenario offer a solution for the geo-politics of climate change? could immersing yourself in a vr minecraft experience help explore the ethics around in-vitro meat and synthetic foods? games as a tactical tool for critical enquiry into real world issues excites us a great deal. as we project our imaginations into this future we see the possibilities of new technologies undermining old forms of cultural, political power and a seismic shift of belief in the value of creativity to tackle major systemic problems. we see a new politic of collaboration based on the collision of skill sets from across industries and sectors. we see bold acts of civic improvement through civil disobedience with citizens directly affecting the change they want to see. we see ourselves on the front line with them.

‘a game for world leaders to play’ is an impossible work we would dearly love to make. perhaps not right now but at some point in the next 25 years. getting it out of our heads conceptually has been a lot of fun. we hold onto this imagined work with an equal degree of fear and excitement, the best combination of feelings when trying to make new work.

 

 


[1] pvi collective are anti capitalists and don’t use capital letters

[2] 20 predictions for the next 25 years, no. 10, gaming: ‘we’ll play games to solve problems’ – jane mcgonigal, the guardian, 11 january 2011, https://www.theguardian.com/society/2011/jan/02/25-predictions-25-years.


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